Bridge Game Overview

Contract bridge, usually known simply as bridge, is a trick-taking card game using a standard deck of 52 playing cards played by four players in two competing partnerships with partners sitting opposite each other around a small table. For purposes of scoring and reference, each player is identified by one of the points of the compass and thus North and South play against East and West. The game consists of several deals each progressing through four phases: dealing the cards, the auction (also referred to as bidding), playing the hand, and scoring the results. Dealing the cards and scoring the results are procedural activities while the auction and playing the hand are the two actively competitive phases of the game.

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An Epistemic Evolution of Intelligence

The perception of intelligence as power has intensified during the Second World War, when several intelligence agencies has been formalized and significantly increased. In all countries, new agencies and departments have been set up to deal with threats. Government publications in developed countries, following the September 11, 2001 attack, reflected a consensus that intelligence services are key to preventing mass attacks, spending huge amounts for the intelligence agencies that are considered a major component of national security systems.
DOI: 10.13140/RG.2.2.16398.20809

An Epistemic Evolution of Intelligence